Search found 20 matches
- Sun May 19, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9992
Re: Friday Facts #411 - All about asteroids
Using this to do directional lighting that changes throughout the day and with local light sources would be really cool, although probably a lot of work to render all the new maps. Moving the light source doesn't really work as the directions of the shadows are fixed (unless you want to use tons of...
- Fri Mar 08, 2024 2:04 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 22574
Re: Friday Facts #401 - New terrain, new planet
Wow, the new terrain looks so much better now!
- Sun Jan 28, 2024 9:22 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 19438
- Sat Jan 13, 2024 5:37 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50262
Re: Friday Facts #393 - Putting things on top of other things
I agree with the following suggestions: Probably remove the faster belt tier again. It doesn't look good. The different item shading effect is nice and can be kept, but the visuals of the super fast belt look bad. It would probably be okay on my 120Hz gaming monitor, but not everyone has these. The ...
- Tue Oct 24, 2023 9:46 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 45618
Re: Friday Facts #381 - Space Platforms
Factorio differentiated itself with its futuristic hard core sci motif. Sure, some things are completely unreasonable in factorio, but for the most part they tried to simulate reality. Sorry, but the only things that are close to reality in Factorio is that some sort of guns, cars and trains exist....
- Sat Oct 21, 2023 5:17 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 45618
Re: Friday Facts #381 - Space Platforms
I dont like the "put items in space" that doesnt belong to factorio... what about a simple recycler? Burn it? what about resmelt it to something usefull? (like in an gels with ore soup?) Causing pollution is kinda the whole point of Factorio, so I think that fits well. I also wouldn't be ...
- Fri Oct 20, 2023 12:15 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 45618
Re: Friday Facts #381 - Space Platforms
Very interesting, love the concepts. Weird question however, as the space platforms are remove view only and you can't seem to get the engineer character on them, how do you travel to other planets? Or are planets remove view only, too? One thing that I might have missed, is it possible to have mult...
- Fri Oct 06, 2023 11:47 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 29215
Re: Friday Facts #379 - Abstract rewiring
The obvious remaining flaw is wires and wire shadows drawing in front of structures when they logically would be behind them.
Good post, though. I hope there will be a way to place poles without automatic wire adding (maybe by holding shift or some other key during placement)
Good post, though. I hope there will be a way to place poles without automatic wire adding (maybe by holding shift or some other key during placement)
- Fri Sep 29, 2023 11:41 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 83142
Re: Friday Facts #378 - Trains on another level
One is the shadow, one is the reflection from the water surface.
- Tue Sep 26, 2023 6:33 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 52664
Re: Friday Facts #377 - New new rails
I mean the expansion pack (or even just the free update) will probably have so many new features and mechanics that you'll probably want to start a new game anyway.gravityStar wrote: βTue Sep 26, 2023 6:01 amwhile breaking savegame and blueprint compatibility seems like no big deal
- Fri Sep 22, 2023 10:04 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 45514
- Tue Sep 12, 2023 7:03 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 808
- Views: 141572
Re: Friday Facts #375 - Quality
Created an account specifically to discuss this proposed feature. [...] Make the quality system active from the start in terms of showing item quality so right from the start players can start saving up higher quality components for weapons/armor/etc. You haven't understood the mechanic. Without qu...
- Sat Sep 09, 2023 3:03 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 808
- Views: 141572
Re: Friday Facts #375 - Quality
What I fear most is managing multiple tiers of everything in every inventory. If different quality tiers don't stack, then inventory bloat will be crazy. Unless you press F while standing on a belt of a quality-booster factory section, I don't see how you would end up with tons of different quality...
- Sat Sep 09, 2023 8:21 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 808
- Views: 141572
Re: Friday Facts #375 - Quality
While I was also sceptical at first when starting to read the article, I think I really like the concept. Regarding some points I've read here, I think many have misunderstood the concept. 1. I don't think you have to worry about different random quality items polluting belts and blueprints and stuf...
- Sat Aug 26, 2023 6:51 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 74733
Re: Friday Facts #373 - Factorio: Space Age
But with artillery and spidertron, these challanges disappear too early. How come, genuinely curious, that you consider that artillery makes it disappear? Artillery is what makes it reliable in the first place. Without artillery there is no way in vanilla to have autonomous base defense. I assume t...
- Fri Aug 24, 2018 8:26 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 51171
Re: Friday Facts #257 - NPE/Campaign update
My main point is that it would feel like a massive obvious oversight to not have a terrain feature that is in the game and prominent in the campaign NOT exist in the free play. As if the game was not completely finished or polished. I also would like to see shallow water in free play (if it doesn't...
- Fri Aug 24, 2018 8:12 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 51171
Re: Friday Facts #257 - NPE/Campaign update
The science/rocket part changes sound great. I always found it somewhat boring that all the rocket parts were only used for the space rocket.
- Wed Dec 06, 2017 5:09 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 87139
Re: Friday Facts #219 - Cliffs
For instance, with the current cliffs-are-walls model what's to stop this situation: Well, the cliff generation still seems to be based on the internal heightmap, so unless you place cliffs like this manually in the map editor or whatever, such a situation shouldn't happen naturally. Also, there is...
- Mon Jun 26, 2017 1:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] Corpse pickup malfunctioning with quickbar
- Replies: 1
- Views: 2045
[0.15.23] Corpse pickup malfunctioning with quickbar
If you have item types pinned to the quickbar these will not always be filled up when picking up the inventory of a corpse. Steps to reproduce: - Have several item types pinned to the quickbar (like different inserters) - Fill your inventory up to the brim with some quickbar items (inserters) and a ...
- Sun Jun 18, 2017 10:41 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 54220
Re: Friday Facts #195 - Poles re-design
I think the new power poles look very good. Some small suggestion: Big pole 2b could have some more decoration, like larger insulators, transformators, wires going to the ground, a maintenance ladder etc. The diagonal rotation looks quite weird with how the diagonal struts look. I really like medium...