Search found 232 matches
- Thu May 30, 2024 10:26 am
- Forum: Energy Production
- Topic: Autobreaker for preventing brownouts and controlling backup power
- Replies: 22
- Views: 4886
Re: Autobreaker for preventing brownouts and controlling backup power
Yes. My base is 60% solar and 40% nuclear. I don't have brownouts often. But when I have them it's at the end of the night and solar will pull me out of any brownout spiral. Belts still work full speed during brownouts. Inserters are slower but their pulses will still work during deep brownouts. Onl...
- Wed May 29, 2024 3:53 pm
- Forum: Energy Production
- Topic: Autobreaker for preventing brownouts and controlling backup power
- Replies: 22
- Views: 4886
Re: Autobreaker for preventing brownouts and controlling backup power
Once you reach "deep brown out" combinators will no longer update correctly.
So timers will slow done. Other circuits might miss inputs.
Committing just enough batteries to prevent deep brown outs can prolong battery life. Hopefully long enough until the night is over.
So timers will slow done. Other circuits might miss inputs.
Committing just enough batteries to prevent deep brown outs can prolong battery life. Hopefully long enough until the night is over.
- Tue May 28, 2024 2:57 pm
- Forum: Energy Production
- Topic: Autobreaker for preventing brownouts and controlling backup power
- Replies: 22
- Views: 4886
Re: Autobreaker for preventing brownouts and controlling backup power
A while ago I also made an emergency battery. It's detector has a different aim. It searches for deep brownouts. What might be interesting for you: It has 16 independent battery's and it tries to only commit them one by one depending how deep the brownout is. https://forums.factorio.com/viewtopic.ph...
- Sun May 19, 2024 7:40 pm
- Forum: Logistic Train Network
- Topic: multiple trains pathing to same depot resulting in deadlock
- Replies: 1
- Views: 170
- Thu May 09, 2024 10:27 am
- Forum: Ideas and Suggestions
- Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
- Replies: 7
- Views: 398
Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels
Is this what you are looking for?
https://mods.factorio.com/mod/selector-combinator
https://mods.factorio.com/mod/selector-combinator
- Sat Mar 16, 2024 6:06 pm
- Forum: Gameplay Help
- Topic: Why are those signals red?
- Replies: 3
- Views: 492
Re: Why are those signals red?
We cannot debug this without seeing more of the map.
Please add a screenshot of your map view with the whole train setup.
Also is the issue in your other thread solved. is that the same train network?
Please add a screenshot of your map view with the whole train setup.
Also is the issue in your other thread solved. is that the same train network?
- Thu Mar 07, 2024 3:38 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 7647
Re: How do YOU use mining drills?
Earlier in this thread I said I also space out my miners.
That was inaccurate.
My blueprint has the center miners more dense because of ore density...
That was inaccurate.
My blueprint has the center miners more dense because of ore density...
- Tue Mar 05, 2024 4:45 am
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 7647
Re: How do YOU use mining drills?
I explicitly tested the case (in map editor) where I created a very sparse resource field that soon got defragmented into many distinct resource fields during mining. However, as long as the one miner stayed in place and I didn't change anything with its configuration, it reported for the original ...
- Mon Mar 04, 2024 7:18 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 7647
Re: How do YOU use mining drills?
How do I do it? Spaced out - Slow mining - slow loading - I don't care how many mines I need as long as they are easy to build and easy I to remove. That's why there is only a single rail line to the grid and no power connection - see attached screenshot And of course over engineered as much as I ca...
- Tue Feb 27, 2024 8:51 pm
- Forum: Logistic Train Network
- Topic: LTN - locked slot not working?
- Replies: 3
- Views: 405
Re: LTN - locked slot not working?
It's hard to debug the setup with only one picture but I think I spotted something else: Your inserters are controlled by the green wire witch connects them directly to the LTN constant combinator. According to the manual the signal output there is: Constant Combinator: (signal output) train composi...
- Mon Feb 26, 2024 9:17 pm
- Forum: Logistic Train Network
- Topic: LTN - locked slot not working?
- Replies: 3
- Views: 405
Re: LTN - locked slot not working?
My guess:
LTN thinks it can use both wagons.
You locked 3 slots per wagon so it thinks it can load 74 slots of processing units.
LTN thinks it can use both wagons.
You locked 3 slots per wagon so it thinks it can load 74 slots of processing units.
- Fri Feb 23, 2024 12:15 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41707
Re: Friday Facts #399 - Trash to Treasure
Lots of rails and sorter spaghetti. Sounds like my planet
- Mon Feb 19, 2024 11:34 am
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 846
Re: Cliffs as natural rail elevators
Only thing that I can think of:
If you try to place a ramp over a cliff - without hitting the shift key - then it allows it - but only if you place it in the "correct" position.
If you try to place a ramp over a cliff - without hitting the shift key - then it allows it - but only if you place it in the "correct" position.
- Tue Feb 06, 2024 5:34 am
- Forum: Gameplay Help
- Topic: how do I set the traffic lights so that this train passes?
- Replies: 4
- Views: 625
Re: how do I set the traffic lights so that this train passes?
When you fix what was said above the train should no longer enter the crossing it can't leave.
But the next sector is not free yet.
The problem is not this crossing but the V crossing ahead.
You haven't placed any signals there yet correct?
But the next sector is not free yet.
The problem is not this crossing but the V crossing ahead.
You haven't placed any signals there yet correct?
- Fri Feb 02, 2024 9:45 am
- Forum: Technical Help
- Topic: [1.1.101] GPU Performance issues
- Replies: 28
- Views: 1522
Re: [1.1.101] GPU Performance issues
When looking at that remember the most important thing from the wiki Since Factorio aims for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60. Even on the "quieter" black screenshot you have update time 15ms. ...
- Thu Feb 01, 2024 8:09 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 908
Re: Is there a way to stop trains from choosing new stations mid-journey?
Repaths that happen as part of normal train operation A train fails a revalidation. The train stop a train is heading to is renamed or destroyed. The train is preparing to stop at a signal (chain or regular) that changes so that the train can now continue. The train is braking for a signal (chain o...
- Thu Feb 01, 2024 4:45 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 908
Re: Is there a way to stop trains from choosing new stations mid-journey?
https://wiki.factorio.com/Railway/Train_path_finding#Repaths_that_happen_as_part_of_normal_train_operation Basically. Whenever a train hits traffic it tries to repath. Suggestions: Try to eliminate turnarounds and roundabouts in your train system. They give your trains many opertunites for strange b...
- Sat Jan 13, 2024 4:23 pm
- Forum: Technical Help
- Topic: [1.1.101][linux] Game doesn't start any more
- Replies: 4
- Views: 759
Re: [1.1.101][linux] Game doesn't start any more
Did you install steam through snap?
- Sun Dec 17, 2023 1:04 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 28024
Re: Friday Facts #389 - Train control improvements
You can make a requester station that sends a signal to tell the train what it should fetch next.
But if you need multiple trains to fullfil your stations needs tracking deliverys through combinator setups will be tricky.
And forget mixed trains
But if you need multiple trains to fullfil your stations needs tracking deliverys through combinator setups will be tricky.
And forget mixed trains
- Sun Dec 17, 2023 12:26 pm
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 2913
Re: Train 2.0 question
I'll try to think trough solution "a" based on my current 1,2k Science Base: Copper Ore Stations: 27 - 5/8 Copper Ore Deliver: 4 - 10/12 Iron Ore Stations: 24 - 5/13 Iron Ore Deliver: 5 - 9/13 Coal Stations: 8 - 1/4 Coal Deliver: 2- 2/2 Stone Station: 7- 1/3 Stone Deliver: 2 - 2/3 Trains: ...