Search found 1515 matches
- Fri May 17, 2024 6:51 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 39
- Views: 5009
Re: Friday Facts #411 - All about asteroids
Thanks for the context. So I'm still confused: does this mean that the shader is responsible for doing the rotation as well? That makes me suspect "shader" is a historical term applied to a module responsible for much more than lighting calculations. Yes, a "shader" is basically...
- Fri May 17, 2024 6:12 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 39
- Views: 5009
Re: Friday Facts #411 - All about asteroids
to the section after, which is about shaders. Is the implication there that (a) those 7680 sprites would be pre-rendered and that would take way too much memory, (b) it would be more efficient to dynamically rotate a 3D object and then apply all those shader post-processing techniques afterwards? A...
- Fri May 17, 2024 5:15 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 39
- Views: 5009
Re: Friday Facts #411 - All about asteroids
However, I hoped that you get out of box to deliver true 3D objects - they can rotate in all directions. Perhaps you can do 3D objects as bitters. Check "Pillars of eternity" game. They use 2D world with 3D characters. Looks very good. Pillars of Eternity is made with the Unity Engine. Th...
- Fri May 17, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 39
- Views: 5009
Re: Friday Facts #411 - All about asteroids
The asteroids look really nice with good amount of depth, highlights & shadowing. ^^ That said for the foreground I feel like there is a bit too much going on. The dust clouds are fine. But speck trails are something that personally feels a bit turbulent to me because of the trail blur. Blur eff...
- Thu May 16, 2024 2:47 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13307
Re: Friday Facts #410 - Rocket turret & Target priorities
Sad news for Factorio future. Filling gameplay with limitations and balance breaking things of space exploration free modpack, instead of making paid game add-on on much higher quality level and with more story aspects than a game mod. They wanted to do the Space platform stuff and whatnot already ...
- Mon May 13, 2024 4:52 pm
- Forum: General discussion
- Topic: concerns over the upcoming direction of the game
- Replies: 6
- Views: 607
Re: concerns over the upcoming direction of the game
In general I want to say, while I can understand your concerns, but with a mindset of expecting things to be in a certain particular way before you exactly know how they will really be you are kinda digging your own pitfall for disappointment. ^^ Also the expansion, if there are no major delays, wil...
- Mon May 13, 2024 10:55 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20800
Re: Friday Facts #409 - Diminishing beacons
Is a 1/sqrt(n) lookup table faster than doing the computation directly? Maybe if Lua I guess. Yes. Only the most simple functions will break even or be faster than a predictable memory load. But more importantly, having it as a table makes it trivially modable. I would rather say it depends. The bi...
- Sun May 12, 2024 1:56 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1103
Re: It is pointless to increase the difficulty of the game
For me, hardcore achievements are depressing, because they are only reachable if I force myself to play in a way I don't like, and I don't like forced gameplay. [...] They mirror how much of the game you played, not how well you danced for the developers. I share similar feelings here. The feeling ...
- Sat May 11, 2024 9:39 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 707
Re: Removing rcu?
You cannot convince me that they have placeholder baggage in the game 4 years after the full release [...] Yea, of course you would think that way. Yet you would wonder how much placeholder stuff most projects carry around for ages. In my country there is a saying "Nothing lasts longer than te...
- Sat May 11, 2024 4:31 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 480
Re: Lower trainstation priority. Possible?
Yea. Factorio 2.0 even without Space Age feels like a best-of mod pack. ^^Illiander42 wrote: ↑Sat May 11, 2024 4:01 pmThey really are getting almost all of LTN ascended, aren't they?
- Sat May 11, 2024 2:12 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 707
Re: Removing rcu?
Actually, they did say they were making rockets cheaper because of the expected volume of rocket launches that would be needed. Yeah, they wrote that. But I assume the overall cheaper recipe for rockets (1/20th of currently or whatever) will only apply if you play with Space Age enabled because the...
- Sat May 11, 2024 1:19 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13307
Re: Friday Facts #410 - Rocket turret & Target priorities
To those talking about radars outputting signals based on what is in its immediate area, they don't; and FFF 402 means they won't . That they will also work for circuit network wireless transmission doesn't necessarily mean that they can't add an option into the radar's menu to turn it into a proxi...
- Sat May 11, 2024 11:43 am
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 707
Re: Removing rcu?
RCU is a test if you can actually produce all 3 circuits in large quantities. It basically doubles the production requirement of all 3 (compared to infinite tech). It's not a 4th chip. It is a test if you can produce the 3 core intermediates. First of all it is a game where you have fun. Not a test...
- Fri May 10, 2024 8:59 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 707
Re: Removing rcu?
Is this true? and if it is; what is the reason to remove rcu in the base game? Yes. To simply rocket production. RCU will also be gone from the base game? Interesting. ^^ From reading the clarifications at https://factorio.com/blog/post/fff-382 I thought it only affected Space Age. Anyway if it is ...
- Fri May 10, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13307
Re: Friday Facts #410 - Rocket turret & Target priorities
So, from the footage in the FFF, looks like they have 360 arcs. So, basically there will be NO WAY to avoid blowing up your own defences if you dare to use any ammo with splash damage. Just look at the clip with the biter waves. Notice how at the first biter wave, few turrets at the very bottom tar...
- Fri May 10, 2024 5:31 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 480
Re: Lower trainstation priority. Possible?
Well, you could temporarily disable the train stop you want to down-prioritize using a circuit network condition. If you unload the train into a bunch of chests; you can connect the chests to the train stop; if they are still full enough you could make the train stop condition such that it prevents ...
- Fri May 10, 2024 4:51 pm
- Forum: General discussion
- Topic: Railway stations – Hell for a perfectionist
- Replies: 17
- Views: 1125
Re: Railway stations – Hell for a perfectionist
There's a question I don't think anyone has asked yet: Why would anyone ever have two different directions of train stations sitting next to each other like that!? I might be leaning out of the window but likely because OP has not played Factorio for a very long time yet. ^^ I remember when I did o...
- Fri May 10, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13307
Re: Friday Facts #410 - Rocket turret & Target priorities
I do think they mean "initial" for the expansion. If I'm remembering correctly, sometime shortly after the first announcement they confirmed that you would always start on Nauvis, and when you went to space, you would have three "initial" planets to choose from, the order that y...
- Fri May 10, 2024 1:06 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13307
Re: Friday Facts #410 - Rocket turret & Target priorities
Unlocked on one of the three initial planets. Also alternate starts other than Nauvis confirmed. Kinda wasn't sure if we could start on one of the other planets before that. ^^ Hmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here. True. It is not entirely clea...
- Fri May 10, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13307
Re: Friday Facts #410 - Rocket turret & Target priorities
Ah nice. Finally approaching tower defense games. xD Anyway I wonder how to properly set the target priority with circuit network. Kinda needs some proximity sensor or the likes that can give you signals depending on what kind of enemies, asteroids etc are close so that you can make a dynamic decisi...