A lots of damage here
Thanks for the release! I'm playing through the tutorial right now. All the wait has come to an end!
Search found 24 matches
- Fri Mar 01, 2019 8:36 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 32519
- Sat Jun 09, 2018 9:05 am
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34607
Re: Version 0.16.47
- adequate, relevant and limited to what is necessary in relation to the purposes for which they are processed (‘data minimization’); - accurate and, where necessary, kept up to date; every reasonable step must be taken to ensure that personal data that are inaccurate, having regard to the purposes...
- Mon Jun 04, 2018 7:30 pm
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34607
Re: Version 0.16.47
The extent to which the windows username is personally identifiable data depends strongly on how you interpret the law text. Just because it could be your real name, religion, gender does not mean it is. You can't rename your CPU to your street address and the sue us. Well, the regulation say that ...
- Sat Mar 31, 2018 1:02 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 43197
Re: Friday Facts #236 - Building a rollup
Nice poster! If using default settings, the down left corner would consist of a lot of dead trees though. I always play without pollution nowdays since I like having non-dead trees around the base. That might be a feature request too! Make it so we somehow can make dead trees undead (ok alive) again...
- Tue Jan 16, 2018 7:04 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 386340
Re: Friday Facts #225 - Bots versus belts (part 2)
It sounds like you guys want to decide what I think is the most fun way to play the game etc. Oh boy, here we go again. :roll: I'm not quite sure HOW you managed to read that much into the dev's intent and turn it so negative so quickly. Well, they do write stuff like: "We believe that belts a...
- Sat Jan 13, 2018 2:38 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 386340
Re: Friday Facts #225 - Bots versus belts (part 2)
It sounds like you guys want to decide what I think is the most fun way to play the game. Have you ever thought about that we ARE playing the game because we like it as it is. The players that find bot bases ugly will probably not use too many bots. Because you guys find them ugly does not mean that...
- Fri Dec 29, 2017 8:04 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 31676
Re: Version 0.16.8
I don't get it... I use to have four fluid wagons that visit the refinery part of my factory like once a minute. Now i am going to need 3 times that much? And i thought that the fluid wagons had too low capacity already... Well, the factory are going to grow larger if they keep this spree of changes...
- Fri Dec 22, 2017 4:03 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 68901
Re: Version 0.16.7
Cheesus! :-) Well, I never used that functionality of the fluid wagon since the overhead of transporting as small amount as one tank of individual fluids is too large anyway. But seriously, one of the fun stuff when getting a new version is to fix stuff that is broken, it make you think and plan aga...
- Sun Dec 17, 2017 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [16.5] Train wait time slider loses mouse focus when dragging too fast
- Replies: 4
- Views: 1912
[kovarex] [16.5] Train wait time slider loses mouse focus when dragging too fast
When opening the train schedule settings and add a time delay, a slider is appearing for changing the time. When you press on the little square and drag it, if you drag fast and the the mouse pointer is outside the square in the next frame, the mouse focus is lost and the drag action is stopped.
- Sun Dec 03, 2017 10:24 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 87498
Re: Friday Facts #219 - Cliffs
Exactly my thought. It's simple but still effective. And looks great.Dev-iL wrote:The cliffs look really nice! Reminds me of good old C&C:
- Tue May 30, 2017 6:25 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 33016
Re: Version 0.15.13
And for reference, that amount of solar Power handle about 600 MW of continous consumption.
The by far smaller nuclear powerplant below generates 1,1 GW and i need four of those in my current factory. So yes, nuclear Power do have it's Place in this game
The by far smaller nuclear powerplant below generates 1,1 GW and i need four of those in my current factory. So yes, nuclear Power do have it's Place in this game
- Tue May 30, 2017 6:17 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 33016
Re: Version 0.15.13
Do you not have accumulators in there? They usually show up as white in the map view -- or is a mod changing the appearance? No mod affecting accumulators as far as i know, and yes, they are mixed in with the solar panels in (almost) perfect ratio (whatever that is, I looked it up, created a Bluepr...
- Sat May 27, 2017 8:58 am
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 33016
Re: Version 0.15.13
Just as a reference, the image below shows the amount of solar (the big blue parts) needed to run the old factory.... MY GOODNESS that is a LOT of solar - Clearly I am doing things wrong! Any idea how many hours to get to that point? I have 70 on mine and my factory and solar are nowhere near as la...
- Fri May 26, 2017 6:26 am
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 33016
Re: Version 0.15.13
@kovarex Gameplay rationale: Prior to .15, Players used coal (High effort/maintenance) then solar (zero maintenance) Since solar works forever for free, once the player has automated it's components, it's pretty easy to just use solar to power everything - forever . I have a total of 32 nuclear rea...
- Thu May 25, 2017 11:32 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 33016
Re: Version 0.15.13
@kovarex Gameplay rationale: Prior to .15, Players used coal (High effort/maintenance) then solar (zero maintenance) Since solar works forever for free, once the player has automated it's components, it's pretty easy to just use solar to power everything - forever . I have a total of 32 nuclear rea...
- Wed May 17, 2017 8:01 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 52854
Re: Version 0.15.11
Is there actually any intention to fix the Kovarex Enrichment Process messing up the statistics? The 'statistics' actually work, but the ratio/chance thing itself is a bit unrealistic since you can possibly get two or zero items from a cycle, which does not happen anywhere else in the game. I wish ...
- Mon May 01, 2017 12:52 am
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 29396
Re: Version 0.15.5
Took about 70,000 Uranium Ore to get my first 40 Uranium-235 ._. considering I started a Rail World at the start of 0.15 only had something like 25k in my starting area. Had eight Centrifuges running with 2x T3 Prod Mods and a T3 Speed Beacon for about five hours (there were gaps waiting for ore). ...
- Sat Apr 29, 2017 11:52 am
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38825
Re: Version 0.15.3
to many science packs :( dont like it, to complex to just chill and build :cry: Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I coul...
- Sun Apr 23, 2017 2:58 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145813
Re: Friday Facts #187 - Space science & 0.15 graphics
Well, the time in GMT rounded to nearest second would work for me.MrGrim wrote:People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough?
- Tue Apr 18, 2017 12:40 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 56545
Re: Friday Facts #186 - Marathon testing
Well, since you have to actively enable the beta version, it is kind of semi closed already.
I get that the main reason not to release it is that it is still has bugs they not had time to fix yet.
But we are getting there sooooon...
I get that the main reason not to release it is that it is still has bugs they not had time to fix yet.
But we are getting there sooooon...