Search found 2808 matches

by mmmPI
Mon May 27, 2024 9:41 am
Forum: Assigned
Topic: [Donion] [1.1.107] Too many silent alarms silence game sounds
Replies: 6
Views: 258

Re: [1.1.107] Too many silent alarms silence game sounds

However I'll take a look if it would be a problem to just not play the sounds when the volume is zero (some other sounds do have such behaviour). In vanilla factorio, you can't change the volume with circuits, so any speaker with the volume set as 0 is deactivated until manual intervention. But thi...
by mmmPI
Sun May 26, 2024 7:38 pm
Forum: Modding help
Topic: [SOLVED] Edit starting inventory
Replies: 7
Views: 226

Re: Edit starting inventory

I can't say for sure, but it seem you are not inserting item in the inventory as it's done in this mod :
https://github.com/brevven/CarStart/blo ... ontrol.lua
by mmmPI
Sun May 26, 2024 6:20 pm
Forum: Modding help
Topic: [SOLVED] Edit starting inventory
Replies: 7
Views: 226

Re: Edit starting inventory

Maybe you'd have more chance taking example on a mod that does something similar to what you want to achieve, one whose license allows taking example :)

As of now there is very little information you are giving that could help diagnose the problems
by mmmPI
Fri May 24, 2024 5:26 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 59
Views: 6895

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

The car prediction is very mysterious, how can you predict things all the time ? that seem like magic. the "what if the car collide with a train?" and you are not showing the exact location but a predicted one and the prediction become wrong, seem like impossible to me when considering ano...
by mmmPI
Wed May 22, 2024 7:02 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 69
Views: 9517

Re: Friday Facts #411 - All about asteroids

I'm 100% sure that if the stars weren't moving, we'd have THE SAME people commenting that they should, it would give a better intuition even if it's not realistic.
by mmmPI
Wed May 22, 2024 4:42 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 69
Views: 9517

Re: Friday Facts #411 - All about asteroids

So the background star movement speed would still have to be some inverse-function depending on the distance from Planet 1 & Planet 2, where it feels like the stars almost don't move at all when you are exactly half-way between Planet 1 & Planet 2, and slowly accelerating the closer you get...
by mmmPI
Wed May 22, 2024 4:28 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 83
Views: 6744

Re: The fluid mechanics in Factorio are a mess, and you know it.

MeduSalem wrote:
Wed May 22, 2024 1:14 pm
Groundhog day. ^^
The last thread about it which Koub closed only a while ago.
Ah yes ! No new argument in sight x).
functional wrote:
Wed May 22, 2024 3:37 pm
So, I'm sorry, but this isn't worthwhile comment to even respond to with any depth.
Yeah like this all thread x)
by mmmPI
Wed May 22, 2024 12:35 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 69
Views: 9517

Re: Friday Facts #411 - All about asteroids

Lets analyze the possibilities: [...] Nothing really works without some weirdness. xD Anyway... we are interpreting too much into it. ^^ I was thinking of "pitch" , but forgot it was called this way. I wasn't thinking of 1)a), such "too fast rotation" is not intuitive to me, i w...
by mmmPI
Wed May 22, 2024 11:41 am
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 83
Views: 6744

Re: The fluid mechanics in Factorio are a mess, and you know it.

The only reason they have remained mostly unchanged is because vanilla factorio doesn't actually demand much out of them, No it is because making it differently would cost more performance in an area where some players already do not care about realism. thus the limitations rarely get into play for...
by mmmPI
Wed May 22, 2024 1:30 am
Forum: Ideas and Suggestions
Topic: Better Production statistics
Replies: 14
Views: 579

Re: Better Production statistics

If you want to know the stock, you can show "production" and "consumption" for the last 1000 hours, and do a subtraction
by mmmPI
Tue May 21, 2024 10:38 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 69
Views: 9517

Re: Friday Facts #411 - All about asteroids

I'm not sure it's correct regarding physics, it would need some space-experimentation to make sure, but i think i have an explanation for the movement of the background stars : The space platform is having some sort of circular motion represented here by an orbit around a brown circle orbital simula...
by mmmPI
Tue May 21, 2024 10:25 pm
Forum: Combinator Creations
Topic: Yet another speaker contraption this time playing AI song from modded samples
Replies: 0
Views: 205

Yet another speaker contraption this time playing AI song from modded samples

Context: A long process related to music more than factorio (but really both) leading to a dumb machine described in details follows this sentence, it starts by a simple observation : Making music is easy, making it sound pleasing not so much. The difference is difficult to quantify, it is very sub...
by mmmPI
Tue May 21, 2024 3:12 am
Forum: Ideas and Suggestions
Topic: Better Production statistics
Replies: 14
Views: 579

Re: Better Production statistics

viewtopic.php?f=6&t=111774

TL DR : doesn't provide useful information when player do not intent to have all their machine running 24/7 which is the case in most game, at least in the mall, and every other thing where the buffer are full.
by mmmPI
Fri May 17, 2024 12:08 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 69
Views: 9517

Re: Friday Facts #411 - All about asteroids

Waow ! The images helps a lot on this one to attach a meaning to the different words :) Very interesting read ! keeping the video serie as a bonus for later ! It took me the time to understand the last sentence, to also notice that on the last video the shooting stars disappear when the speed is slo...
by mmmPI
Wed May 15, 2024 11:55 am
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1419

Re: It is pointless to increase the difficulty of the game

I disagree that they are useless, they are just not about difficulty. Some of the Factorio achievements such as "Eco unfriendly" and "Getting on track" can, as you described, provide information to developers but many of these also serve as guidance for players in terms of progr...
by mmmPI
Wed May 15, 2024 8:26 am
Forum: Mod portal Discussion
Topic: Mods webpage does not pull up the mod searched for
Replies: 2
Views: 171

Re: Mods webpage does not pull up the mod searched for

I think this relate to the default order in which the results are shown. By updated first, while, the result you expect are achieved if you sort the results by relevance.
by mmmPI
Wed May 15, 2024 8:23 am
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1419

Re: It is pointless to increase the difficulty of the game

I also think achievement are useless for players, they do not increase the game difficulty, they document something that happened. I read devs use them to gauge what players are doing and which hurdle they are facing. So i wouldn't be surprise to see some new related to space, more like milestones. ...
by mmmPI
Mon May 13, 2024 7:19 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1730

Re: Code-Convention for circuit networks

Nidan wrote:
Mon May 13, 2024 6:54 am
You're on the right track there. Is your copy older than the latest burst of conversation in that thread?
Yes but i tried to keep it up to date with the new additions, i must have missed something that wouldn't be the first time :|
by mmmPI
Mon May 13, 2024 5:57 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1730

Re: Code-Convention for circuit networks

The task was aimed towards OP, but since I asked what function the bp serves and you reacted to it, I might as well mention that you might be aware of the source. It's not an RNG; the reason I added "(obvious?)" was the use of "each" in each combinator. I edited the bp to fix th...

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