Search found 51 matches

by rolfl
Thu Nov 17, 2016 1:20 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 110157

Re: Friday Facts #164 - Nuclear power

It's really simple, everyone. Any time there's a large amount of energy contained in a small amount of space, and that energy is released in an uncontrolled event, it's essentially an explosion. A nuclear detonation in a nuclear power station is almost certainly "impossible" unless somethi...
by rolfl
Fri Nov 11, 2016 6:02 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 110157

Re: Friday Facts #164 - Nuclear power

Interesting as usual :) There really should must be a spectacularly bad consequence for letting a reactor overheat.. Perhaps even long term consequences? .... Can't wait :) I suggest a fork-bomb, memory grab, or some parallel mandelbrot calculation device on the CPU of the machine - literally melt ...
by rolfl
Fri Nov 11, 2016 2:54 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 110157

Re: Friday Facts #164 - Nuclear power

Many early boiler setups use a mechanism of taking coal off a belt, placing it in the boiler, and then on the other side have another inserter removing the coal and placing it in a parallel boiler - a-la: http://i.imgur.com/rsP3wA5.jpg (Picture from: https://forums.factorio.com/viewtopic.php?f=23&am...
by rolfl
Thu Nov 10, 2016 12:18 am
Forum: General discussion
Topic: Unpinning Completed Achievements?
Replies: 2
Views: 1833

Re: Unpinning Completed Achievements?

There's a horse-shoe like icon on the achievement tracker. Click it ;-)

Also, congratulations. It is a fun one to get.... you lazy bastard!
by rolfl
Fri Nov 04, 2016 10:18 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 65576

Re: Friday Facts #162 - Theme Art Again

Wait what? Biter fueled trains? You, I like you :) We'd only need something akin Necron Spyders for harvesting and processing purposes :) There is that legend that mummies in the Egyption desert used to get exposed after wind-storms, and that the railway folk used to collect them and use the mummie...
by rolfl
Sun Oct 30, 2016 1:21 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 65576

Re: Friday Facts #162 - Theme Art Again

Man, 0.15 is going to break so much of my mods :cry: Life at the bleeding edge. Called that for a reason. I believe your'e not alone in your concerns for the impact on modders... hell, your mods are awesome, and prolific, and so many other things to boot. And, you've carefully not actually complain...
by rolfl
Fri Oct 28, 2016 2:57 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 51325

Re: Friday Facts #161 - Infinite Research and Blueprint Library

..... [*]to get to bonus 100, a better computer than earth would be needed, if it isn't destroyed by vogons before.[/list] i think that there will be no danger to get overpowered inserters with infinite bonus, even if the research is "unlimited" (no more hardcap) ... :-) LOL meh, I will j...
by rolfl
Tue Oct 25, 2016 5:12 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 51325

Re: Friday Facts #161 - Infinite Research and Blueprint Library

When it comes to resource sinks, is the rocket not a large one? I've not yet managed to construct one, so I don't know exactly how demanding it is, or do people just want to give their labs something to do as well? The rocket is demanding, true. It's a good sink for a number of resources. What the ...
by rolfl
Mon Oct 24, 2016 10:57 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 51325

Re: Friday Facts #161 - Infinite Research and Blueprint Library

I think it would be more interesting if we had different kind of resource sinks, perhaps ones that can be used for a more tangible benefit, possibly under the player's use.... ... I find producing research to satisfy endless marginal increases in power/efficiency/whatever even less interesting than...
by rolfl
Fri Oct 21, 2016 4:35 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 51325

Re: Friday Facts #161 - Infinite Research and Blueprint Library

Awesome as usual! When is 0.15 scheduled to be released? They're still looking to hire more help for development (UI design). A release date is not really something to expect at this point. ^^ well, that UI position would surely be a contributor for a 1.0.0 release, and not the 0.15.x release? No? ...
by rolfl
Tue Oct 18, 2016 6:03 pm
Forum: Ideas and Suggestions
Topic: A thought on the new tech tree in 0.15
Replies: 6
Views: 3567

Re: A thought on the new tech tree in 0.15

Wood is an un-automatable resource to collect. Requiring it for tracks is a problem because you can't "mine" wood. Allowing for a "synthetic" wood-production system (say, concrete allowing for concrete "ties" instead of wood "ties") would be a good option, tho...
by rolfl
Sat Oct 15, 2016 5:53 pm
Forum: Releases
Topic: Version 0.14.14
Replies: 17
Views: 22769

Re: Version 0.14.14

I second all of TheTom's train suggestions, and add that it would be great to have a set of train rules that are defined outside the train - the stations to stop at, the wait conditions, etc. Then, when placing a train on the rails, you can assign the rule-set to the train. Also, changing the rule-s...
by rolfl
Fri Oct 14, 2016 8:35 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 118502

Re: Friday Facts #160 - Playtesting

A small improvement that would make using modules a whole lot easier, would be to have some form of shortcut that allows you to swap modules in assemblers/furnaces/etc. You can Ctrl-click an assembler while holding modules, and that will install them (or upgrade them), but you can't uninstall them, ...
by rolfl
Fri Oct 14, 2016 2:53 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 107301

Re: Friday Facts #159 - Research revolution

About PvP In a sense, it's all about player demands and skills, though. Personally, I am not much of a "combat" type player. I play Factorio because it gives me the ability to think through logistics problems, and solve a long-running process using smart strategies, and so on. I like that,...
by rolfl
Wed Oct 12, 2016 9:24 pm
Forum: General discussion
Topic: How to post images?
Replies: 4
Views: 2447

Re: How to post images?

Also note that you can "attach" an image to the post ("Upload Attachment"), and then you can include that in the post too.... (after attaching it, press the "Place inline" button) for example, like this:
Attached
Attached
ScreenShot.png (13.74 KiB) Viewed 2429 times
by rolfl
Mon Oct 10, 2016 3:01 pm
Forum: General discussion
Topic: Need help getting Solaris achievement
Replies: 10
Views: 23196

Re: Need help getting Solaris achievement

You actually have to use the energy, it can't just sit idle. Having the capacity to produce the energy is not the same as actually producing it...

So, build up a whole lot of electric furnaces, throw in some beacons, and actually use the power.
by rolfl
Fri Oct 07, 2016 9:06 pm
Forum: General discussion
Topic: too litte gameplay focus?
Replies: 7
Views: 3341

Re: too litte gameplay focus?

Seems like today's FFF-159 is full of game content..... the focus is in the right places.
by rolfl
Wed Oct 05, 2016 4:08 pm
Forum: Gameplay Help
Topic: Question on accumulators and circuits
Replies: 5
Views: 2648

Re: Question on accumulators and circuits

Any one accumulator can represent the state of all accumulators if you assume/ensure: - all of the accumulators have been at 100% or 0% together - establishing a baseline for all accumulators for the entire power network - no accumulators have been added/removed since that baseline was established -...
by rolfl
Tue Oct 04, 2016 2:47 am
Forum: Multiplayer
Topic: Names of multiplayer games, and players
Replies: 1
Views: 1106

Names of multiplayer games, and players

Is there a policy/mechnanism in place for the names that players have, or their actual games? I am surprised, and uncomfortable seeing things like this on the multiplayer sharing site: Capture.PNG Capture2.PNG Is this, and other provocative names something that is allowed/monitored/whatever? What's ...
by rolfl
Mon Oct 03, 2016 1:40 pm
Forum: General discussion
Topic: 8 mk2 shield 4 fusion reactor mk2 Power Armor=OP
Replies: 9
Views: 3796

Re: 8 mk2 shield 4 fusion reactor mk2 Power Armor=OP

....I wish there was a way to track the level of their advancement that doesn't mess up the achievements. I believe the command `/evolution` does not affect achievements..... and should give an indication of biter progress. The wiki enemies page does not mention the `evolution` command: https://wik...

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