Search found 51 matches
- Thu Nov 17, 2016 1:20 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 110157
Re: Friday Facts #164 - Nuclear power
It's really simple, everyone. Any time there's a large amount of energy contained in a small amount of space, and that energy is released in an uncontrolled event, it's essentially an explosion. A nuclear detonation in a nuclear power station is almost certainly "impossible" unless somethi...
- Fri Nov 11, 2016 6:02 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 110157
Re: Friday Facts #164 - Nuclear power
Interesting as usual :) There really should must be a spectacularly bad consequence for letting a reactor overheat.. Perhaps even long term consequences? .... Can't wait :) I suggest a fork-bomb, memory grab, or some parallel mandelbrot calculation device on the CPU of the machine - literally melt ...
- Fri Nov 11, 2016 2:54 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 110157
Re: Friday Facts #164 - Nuclear power
Many early boiler setups use a mechanism of taking coal off a belt, placing it in the boiler, and then on the other side have another inserter removing the coal and placing it in a parallel boiler - a-la: http://i.imgur.com/rsP3wA5.jpg (Picture from: https://forums.factorio.com/viewtopic.php?f=23&am...
- Thu Nov 10, 2016 12:18 am
- Forum: General discussion
- Topic: Unpinning Completed Achievements?
- Replies: 2
- Views: 1833
Re: Unpinning Completed Achievements?
There's a horse-shoe like icon on the achievement tracker. Click it
Also, congratulations. It is a fun one to get.... you lazy bastard!
Also, congratulations. It is a fun one to get.... you lazy bastard!
- Fri Nov 04, 2016 10:18 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 65576
Re: Friday Facts #162 - Theme Art Again
Wait what? Biter fueled trains? You, I like you :) We'd only need something akin Necron Spyders for harvesting and processing purposes :) There is that legend that mummies in the Egyption desert used to get exposed after wind-storms, and that the railway folk used to collect them and use the mummie...
- Sun Oct 30, 2016 1:21 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 65576
Re: Friday Facts #162 - Theme Art Again
Man, 0.15 is going to break so much of my mods :cry: Life at the bleeding edge. Called that for a reason. I believe your'e not alone in your concerns for the impact on modders... hell, your mods are awesome, and prolific, and so many other things to boot. And, you've carefully not actually complain...
- Fri Oct 28, 2016 2:57 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 51325
Re: Friday Facts #161 - Infinite Research and Blueprint Library
..... [*]to get to bonus 100, a better computer than earth would be needed, if it isn't destroyed by vogons before.[/list] i think that there will be no danger to get overpowered inserters with infinite bonus, even if the research is "unlimited" (no more hardcap) ... :-) LOL meh, I will j...
- Tue Oct 25, 2016 5:12 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 51325
Re: Friday Facts #161 - Infinite Research and Blueprint Library
When it comes to resource sinks, is the rocket not a large one? I've not yet managed to construct one, so I don't know exactly how demanding it is, or do people just want to give their labs something to do as well? The rocket is demanding, true. It's a good sink for a number of resources. What the ...
- Mon Oct 24, 2016 10:57 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 51325
Re: Friday Facts #161 - Infinite Research and Blueprint Library
I think it would be more interesting if we had different kind of resource sinks, perhaps ones that can be used for a more tangible benefit, possibly under the player's use.... ... I find producing research to satisfy endless marginal increases in power/efficiency/whatever even less interesting than...
- Fri Oct 21, 2016 4:35 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 51325
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Awesome as usual! When is 0.15 scheduled to be released? They're still looking to hire more help for development (UI design). A release date is not really something to expect at this point. ^^ well, that UI position would surely be a contributor for a 1.0.0 release, and not the 0.15.x release? No? ...
- Tue Oct 18, 2016 6:03 pm
- Forum: Ideas and Suggestions
- Topic: A thought on the new tech tree in 0.15
- Replies: 6
- Views: 3567
Re: A thought on the new tech tree in 0.15
Wood is an un-automatable resource to collect. Requiring it for tracks is a problem because you can't "mine" wood. Allowing for a "synthetic" wood-production system (say, concrete allowing for concrete "ties" instead of wood "ties") would be a good option, tho...
- Sat Oct 15, 2016 5:53 pm
- Forum: Releases
- Topic: Version 0.14.14
- Replies: 17
- Views: 22769
Re: Version 0.14.14
I second all of TheTom's train suggestions, and add that it would be great to have a set of train rules that are defined outside the train - the stations to stop at, the wait conditions, etc. Then, when placing a train on the rails, you can assign the rule-set to the train. Also, changing the rule-s...
- Fri Oct 14, 2016 8:35 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 118502
Re: Friday Facts #160 - Playtesting
A small improvement that would make using modules a whole lot easier, would be to have some form of shortcut that allows you to swap modules in assemblers/furnaces/etc. You can Ctrl-click an assembler while holding modules, and that will install them (or upgrade them), but you can't uninstall them, ...
- Fri Oct 14, 2016 2:53 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 107301
Re: Friday Facts #159 - Research revolution
About PvP In a sense, it's all about player demands and skills, though. Personally, I am not much of a "combat" type player. I play Factorio because it gives me the ability to think through logistics problems, and solve a long-running process using smart strategies, and so on. I like that,...
- Wed Oct 12, 2016 9:24 pm
- Forum: General discussion
- Topic: How to post images?
- Replies: 4
- Views: 2447
Re: How to post images?
Also note that you can "attach" an image to the post ("Upload Attachment"), and then you can include that in the post too.... (after attaching it, press the "Place inline" button) for example, like this:
- Mon Oct 10, 2016 3:01 pm
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 23196
Re: Need help getting Solaris achievement
You actually have to use the energy, it can't just sit idle. Having the capacity to produce the energy is not the same as actually producing it...
So, build up a whole lot of electric furnaces, throw in some beacons, and actually use the power.
So, build up a whole lot of electric furnaces, throw in some beacons, and actually use the power.
- Fri Oct 07, 2016 9:06 pm
- Forum: General discussion
- Topic: too litte gameplay focus?
- Replies: 7
- Views: 3341
Re: too litte gameplay focus?
Seems like today's FFF-159 is full of game content..... the focus is in the right places.
- Wed Oct 05, 2016 4:08 pm
- Forum: Gameplay Help
- Topic: Question on accumulators and circuits
- Replies: 5
- Views: 2648
Re: Question on accumulators and circuits
Any one accumulator can represent the state of all accumulators if you assume/ensure: - all of the accumulators have been at 100% or 0% together - establishing a baseline for all accumulators for the entire power network - no accumulators have been added/removed since that baseline was established -...
- Tue Oct 04, 2016 2:47 am
- Forum: Multiplayer
- Topic: Names of multiplayer games, and players
- Replies: 1
- Views: 1106
Names of multiplayer games, and players
Is there a policy/mechnanism in place for the names that players have, or their actual games? I am surprised, and uncomfortable seeing things like this on the multiplayer sharing site: Capture.PNG Capture2.PNG Is this, and other provocative names something that is allowed/monitored/whatever? What's ...
- Mon Oct 03, 2016 1:40 pm
- Forum: General discussion
- Topic: 8 mk2 shield 4 fusion reactor mk2 Power Armor=OP
- Replies: 9
- Views: 3796
Re: 8 mk2 shield 4 fusion reactor mk2 Power Armor=OP
....I wish there was a way to track the level of their advancement that doesn't mess up the achievements. I believe the command `/evolution` does not affect achievements..... and should give an indication of biter progress. The wiki enemies page does not mention the `evolution` command: https://wik...