Search found 9 matches

by Helickron
Tue Jul 30, 2019 8:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3885
Views: 1240959

Re: Bugs & FAQ

Balancing issue:
Petrochem Oil Tank costs twice as much as the Petrochem Gas Tank, while having half the storage.
by Helickron
Sun May 12, 2019 4:14 pm
Forum: Campaign / Scenario suggestions
Topic: Tutorial Feedback 0.17.37
Replies: 0
Views: 1727

Tutorial Feedback 0.17.37

1. Most people read from top down, so the top entry of the mission should be about what you have to do now. And not the very last thing on the list. 2. The most important key for me was the "q" and I had to play quite a while before I found out what you can do with it. It makes the game en...
by Helickron
Wed Oct 04, 2017 12:06 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 539449

Re: [MOD 0.14] AAI Programmable Vehicles

When you press F4 and activate all pathfinding options (or simply press F5) you'll see if the hauler is looking for a path. Sometimes they are not, they usually will start working again after some time. Near aliens haulers often behave weird. Driving in the opposite direction for no reason and getti...
by Helickron
Sat Sep 30, 2017 4:13 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 539449

Re: [MOD 0.14] AAI Programmable Vehicles

There is a Signal for Minimum Fuel. Just set that to whatever you want the hauler to keep. You can look at my Hauler-Load-Manager.https://www.reddit.com/r/factorio/comme ... s_for_bob/
by Helickron
Wed Sep 20, 2017 3:41 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 539449

Re: [MOD 0.14] AAI Programmable Vehicles

Does specifying the warden follow-unit-id with a sub-x offset of 200 and sub-y of 300 do roughly what you want? Ah that's great. Unfortunately it's crashing my game. Would anybody mind recreating the crash? I would like to know if it's only my problem. :cry: Blueprint: https://gist.github.com/Helic...
by Helickron
Sat Sep 16, 2017 3:13 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 539449

Re: [MOD 0.14] AAI Programmable Vehicles

I just noticed Earendel already made a spiral scanner in his demo-file. And its much better than mine. :cry:
by Helickron
Fri Sep 15, 2017 2:06 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 539449

Re: [MOD 0.14] AAI Programmable Vehicles

Hey guys, I've some severe problems with my fps/ups, although having a gaming laptop. AAI is just bending my laptop, giving it a hard time. Is there a thread or a list of tips how to handle that and what to avoid? I made some really nice complex setups, only to delete them afterwards. If you watch ...
by Helickron
Wed Sep 13, 2017 6:34 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 539449

Re: [MOD 0.14] AAI Programmable Vehicles

Hey guys,
I've some severe problems with my fps/ups, although having a gaming laptop. AAI is just bending my laptop, giving it a hard time. Is there a thread or a list of tips how to handle that and what to avoid? I made some really nice complex setups, only to delete them afterwards.
by Helickron
Mon Aug 21, 2017 9:04 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 109167

Re: [MOD 0.14] AAI Programmable Structures

Hy, several people, (including myself), geht this popup instead of the Signal Output Terminal. Image

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