Search found 8 matches
- Wed May 01, 2024 8:20 am
- Forum: Modding interface requests
- Topic: Allow limited data transfer between save files
- Replies: 0
- Views: 139
Allow limited data transfer between save files
I'm making a mod that has a mechanic based in knowledge, and would like to transfer the data of already having seen something (and maybe how well they did it) so players dont save, load their old save, check that info, and go back. The problem I'm facing is that this requires some sort of manual pla...
- Tue Apr 09, 2024 7:48 am
- Forum: Modding interface requests
- Topic: Allow more than one filter on fluid_boxes
- Replies: 2
- Views: 334
Allow more than one filter on fluid_boxes
I'm currently working on a mod that has some fluids that, by all accounts, should not be able to flow through 'standard' pipes. For example, I want to add a pneumatic pipe to transport certain 'dry' materials. Which means i would need to filter out that from the normal pipes. The issue I've ran into...
- Thu Apr 04, 2024 6:52 pm
- Forum: Modding interface requests
- Topic: Icon Pictures probability simplification
- Replies: 1
- Views: 164
Icon Pictures probability simplification
I want to hide something in the pictures of my items, but i do not want to create hundreds of pictures to drive the probability down. Please add a 'weight' or a 'chance' parameter to SpriteParameters.
- Sun Jan 14, 2024 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.101] empty locale string removes items from menu
- Replies: 1
- Views: 1222
[1.0.101] empty locale string removes items from menu
While working on a mod, I have been keeping some locale_en.cfg entries in the format 'identifier=' with no description/text. In the technology screen, it shows the name of the techonology internally (in a style similar to: 'technology.unlock_chest) However, if the same happens to the name/descriptio...
- Mon Oct 02, 2023 10:20 pm
- Forum: Technical Help
- Topic: [1.1.92] [Resolved] Multiplayer 'Core mod CRC check failed!'
- Replies: 0
- Views: 331
[1.1.92] [Resolved] Multiplayer 'Core mod CRC check failed!'
Testing with a few different parameters, all connection attempts fail with the message 'Core mod CRC check failed! Core game data does not match the expected content.'. Originally, i assumed this was an issue with mods, but no matter what I did (standalone, steam; modded & vanilla) it failed wit...
- Sun Oct 01, 2023 3:17 pm
- Forum: Fixed for 2.0
- Topic: [1.1.92] Rail signals place wrong when using pipette
- Replies: 2
- Views: 584
- Fri Jul 14, 2023 3:50 pm
- Forum: Modding interface requests
- Topic: Request: Simplification of custom power sources
- Replies: 3
- Views: 622
Re: Request: Simplification of custom power sources
Well, the output flow would be determined by the buffer size. No matter the power production it can only provide (Buffer size) times 60 watts, or set it like on normal accumulators for lower flow. The issue here is that that buffer shows up on the electric network, in place of the power production, ...
- Thu Jul 13, 2023 12:27 pm
- Forum: Modding interface requests
- Topic: Request: Simplification of custom power sources
- Replies: 3
- Views: 622
Request: Simplification of custom power sources
Creating a custom power source is simple, if it's a turbine or solar panel. If it's anything functionally different, it's not. Placing an EEI entity is trivial, but EEIs require a buffer to connect to the electrical network, which may cause balance and/or display issues. I am aware there is a workar...