Search found 2631 matches
- Thu Oct 15, 2020 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Active provider to requester/buffer balanced
- Replies: 8
- Views: 1325
Re: Active provider to requester/buffer balanced
So if you could disable provider chests with circuit...
- Thu Oct 15, 2020 3:04 pm
- Forum: Not a bug
- Topic: Chosen Tile Placement Size does not persist after loading a save after exit
- Replies: 4
- Views: 1192
Re: Chosen Tile Placement Size does not persist after loading a save after exit
There exists a suggestion from me to save it but I'm to lazy to search for it now.
- Wed Oct 14, 2020 2:39 pm
- Forum: Implemented Suggestions
- Topic: Option to Reset mod settings at load fail.
- Replies: 19
- Views: 7463
Re: Option to Reset mod settings at load fail.
It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat. I would not go that far that each mod should be resetable individually on an erroneous load. Actually, it is even si...
- Sat Oct 10, 2020 9:21 pm
- Forum: Gameplay Help
- Topic: how do I switch between accumulator and steam/coal based machine?
- Replies: 42
- Views: 22594
- Sat Oct 10, 2020 11:36 am
- Forum: Outdated/Not implemented
- Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
- Replies: 20
- Views: 5842
Re: Make chain signals the norm, and rail signals for experts
Haha yeah some don't understand 2 signals so you want to add a third.
In my eyes it's a slight level of retardness if anyone doesn't understand rail signals or mostly they don't want to understand it and
everyone else should solve their problems.
In my eyes it's a slight level of retardness if anyone doesn't understand rail signals or mostly they don't want to understand it and
everyone else should solve their problems.
- Fri Oct 09, 2020 9:34 am
- Forum: Modding help
- Topic: [Solved] Item localized desc with startup setting variable
- Replies: 5
- Views: 1410
Re: Item localized desc with startup setting variable
S instead of Z in localised
- Mon Oct 05, 2020 4:15 am
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 11119
Re: bug, bad LTN output on multi item load station
Try to set locked slots per wagon signal so the delivery is reduced to let space in the wagon for clearing inserter hands.
- Sat Oct 03, 2020 11:25 am
- Forum: Logistic Train Network
- Topic: Encoded Network ID, how does it work?
- Replies: 62
- Views: 47915
Re: Encoded Network ID, how does it work?
Id -1 means the station is in all networks.
Id 3 for example means the station is in network 1 and 2.
In the binary system you have only numbers which are a factor of 2.
2^0 = 1
2^1 = 2
2^2 = 4
...
Id 3 for example means the station is in network 1 and 2.
In the binary system you have only numbers which are a factor of 2.
2^0 = 1
2^1 = 2
2^2 = 4
...
- Fri Oct 02, 2020 11:31 am
- Forum: Won't fix.
- Topic: [1.0.0] Cosmetic: uranium ore glows are drawn over entity sprites
- Replies: 2
- Views: 1146
- Tue Sep 29, 2020 7:12 pm
- Forum: Implemented Suggestions
- Topic: Option to Reset mod settings at load fail.
- Replies: 19
- Views: 7463
Re: Option to Reset mod settings at load fail.
It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat.
I would not go that far that each mod should be resetable individually on an erroneous load.
I would not go that far that each mod should be resetable individually on an erroneous load.
- Fri Sep 25, 2020 7:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 518875
Re: Simple Questions and Short Answers
Do you use the BigBrother mod? It had an issue with radar blueprints and maybe decon planner.
- Sun Sep 20, 2020 5:18 pm
- Forum: Logistic Train Network
- Topic: Blueprint's Don't place Station
- Replies: 10
- Views: 3820
Re: Blueprint's Don't place Station
Experiencing the same but with copy and paste function in 1.0.
No Nanobots involved.
Only the combinator and lamp is visible as ghost.
No Nanobots involved.
Only the combinator and lamp is visible as ghost.
- Fri Sep 18, 2020 4:42 pm
- Forum: General discussion
- Topic: FFF 361
- Replies: 12
- Views: 5097
Re: FFF 361
This thread seems like the best place for this: Can we please get a subforum for Alt-F4 like there is for the "real FFFs? A link to the post of that week and the possibility to discuss it. Discussions on reddit and discord are always a bit chaotic. You and anybody else is free to create a new ...
- Thu Sep 17, 2020 9:00 pm
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32819
Re: ""Factorio 2""
Everytime i see a new production game i imagine how it would look with the Factorio engine.
Examples:
- Big Pharma - produce medicine instead of rocket parts
- Shapez.io - produce colored forms, maybe needs an one lane only option for belts
- Automachef - ... foods ...
Examples:
- Big Pharma - produce medicine instead of rocket parts
- Shapez.io - produce colored forms, maybe needs an one lane only option for belts
- Automachef - ... foods ...
- Wed Sep 16, 2020 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Start new game screenshots don't match updated graphics
- Replies: 7
- Views: 2748
- Wed Sep 16, 2020 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Wrong capitalisation of upgrade planner
- Replies: 2
- Views: 885
Re: [1.0.0] Wrong capitalisation of upgrade planner
It's now destroy upgrade Planner
- Fri Sep 11, 2020 12:50 pm
- Forum: Logistic Train Network
- Topic: latest ltn blueprints?
- Replies: 2
- Views: 1462
Re: latest ltn blueprints?
Load the demo map and copy what you like.
- Mon Sep 07, 2020 3:37 pm
- Forum: Questions, reviews and ratings
- Topic: Help me find a mod for the server to customize the game
- Replies: 3
- Views: 1636
- Mon Sep 07, 2020 3:04 pm
- Forum: Mod portal Discussion
- Topic: How to get the creation/first release date of a mod from the portal
- Replies: 6
- Views: 1919
Re: How to get the creation/first release date of a mod from the portal
Be aware that before the mod portal existed the mods where published in this forum.
Download the oldest version and check dates of files in the zip. The zip itself can change date on download.
Download the oldest version and check dates of files in the zip. The zip itself can change date on download.
- Sat Sep 05, 2020 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Tighter GUI: smaller titles, smaller frames/bounding boxes
- Replies: 3
- Views: 1116
Re: Tighter GUI: smaller titles, smaller frames/bounding boxes
An alpha setting for a look through gui option would be neat.