Search found 693 matches

by Tertius
Wed May 15, 2024 11:47 am
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1162

Re: It is pointless to increase the difficulty of the game

I think some others also benefit players as a slightly different sort of guidance, that is even more useful. For example, I found "Lazy bastard" solidified the early game recipes in my mind and of course encouraged solving the problems to achieve full (and early) automation; "Getting...
by Tertius
Wed May 15, 2024 11:00 am
Forum: Technical Help
Topic: Help wanted
Replies: 4
Views: 163

Re: Help wanted

In case you're interested in how Factorio finds its saves and mods: - there is a config-path.cfg in ..\..\factorio.exe (2 directories up from factorio.exe) that defines the general config location for that exe - see the comment in that file and observe the differences between the Steam- or exe-insta...
by Tertius
Tue May 14, 2024 12:48 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1162

Re: It is pointless to increase the difficulty of the game

It all depends on the concept that the game developers choose. In the end, achievements are only selling points. They don't add content, they don't add gameplay value, they just document "player did <this>". Today, games seem to struggle to tell the gamers about all the available content ...
by Tertius
Sun May 12, 2024 12:49 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1162

Re: It is pointless to increase the difficulty of the game

And it is very depressing that hardcore achievements are not encouraged. It demotivates to make adventures. Speak only for yourself. For me, hardcore achievements are depressing, because they are only reachable if I force myself to play in a way I don't like, and I don't like forced gameplay. There...
by Tertius
Fri May 10, 2024 1:22 pm
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1148

Re: Railway stations – Hell for a perfectionist

I don't understand how you align the wagons? After all, the game itself determines the places for the construction of stations. It has pointed out that's all due to the 2 tile snapping grid for rails, and the 7 tile spacing for the 6 tile wagon plus 1 tile space between wagons, so every other tile ...
by Tertius
Fri May 10, 2024 12:35 pm
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 417

Re: Can someone please count brackets for me? I'm serious.

Why is this the hardest part of debugging. Using an editor such as Vscode with integrated and immediate syntax and type check from the first word you write in a new source file avoids much hassle. These editors appear as overkill for just a small project, but they are not. They take away all this t...
by Tertius
Thu May 09, 2024 9:09 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 489

Re: Space Age, Quality (and a little bit of elevated Rails)

What I was pointing at in my op is that FFF were, are and will continue to be an awesome tool. I agree, however they are just blog posts other games also use as marketing tool. They tell gamers there is something new upcoming and how it will look like. Invite players. Raise interest in new players,...
by Tertius
Thu May 09, 2024 6:59 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 489

Re: Space Age, Quality (and a little bit of elevated Rails)

I try to not think too much about how 2.0 will work out in the end. I might be disappointed if I thought some thing would be this way but it turns out to be that way. The fff show the feature in general, but some implementation detail might change between fff and release due to testing feedback. Or ...
by Tertius
Wed May 08, 2024 5:27 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1546

Re: Code-Convention for circuit networks

It's good to be clear about how you will set up circuits and create some kind of formal language for this. However, I don't feel such a convention or language will get widespread use. It's about communication. You propose people use this convention if they talk about their circuits. But people will ...
by Tertius
Sun May 05, 2024 5:04 pm
Forum: General discussion
Topic: Most SPM vanila downloadable megabase
Replies: 1
Views: 266

Re: Most SPM vanila downloadable megabase

That's difficult to answer, because, well, how vanilla do you want it? How cheated do you want it? Do you want an artificial base created in the map editor with all cheats available from within the map editor? What is allowed to come from infinity chests and what do you want to be created from smelt...
by Tertius
Sun May 05, 2024 12:35 pm
Forum: Ideas and Suggestions
Topic: A convenient turn
Replies: 10
Views: 559

Re: A convenient turn

With the keyboard configuration of Factorio, in combination with the configuration software that probably comes with your mouse, you can configure any key on your keyboard and your mouse with any function within Factorio. A generic mouse known by Windows has 5 or 7 keys: 1 - left click 2 - right cli...
by Tertius
Fri May 03, 2024 11:59 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 21016

Re: Friday Facts #409 - Diminishing beacons

I never read more excitement about a new feature than from this fff. The new dynamic solution seems to allow much more flexibility if you don't absolutely need a maximized production line. You are not a complete slave to the layout any more beacons force upon you to get the what you need. With all t...
by Tertius
Thu May 02, 2024 7:01 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 23
Views: 2345

Re: Techtonica makes me depressed. Factorio could be real 3D

[...] many 3D games make me suffer from motion sickness. About 2/3 of all the modern 3D games make me sick and I have to abandon them. [...] Simple curiosity question: are these mainly 1st/3rd person perspective games that give you the motion sickness? How are top-down or other non-character bound ...
by Tertius
Thu May 02, 2024 5:43 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 23
Views: 2345

Re: Techtonica makes me depressed. Factorio could be real 3D

I like the 2D presentation of Factorio very much, because many 3D games make me suffer from motion sickness. About 2/3 of all the modern 3D games make me sick and I have to abandon them. Don't laugh about this, it's definitely not a funny thing. It's as funny and enjoyable as pimples on your butt. I...
by Tertius
Tue Apr 30, 2024 8:13 am
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 437

Re: Mod that can help find cpu bottlenecks

My answer was a generic one, not directed as answer to your stats image, because it's not clear if this was taken while the game is paused or if you just always display the grid. Usually, it's only visible if the game is paused. In paused mode, ups is going up and entities are not updated, so stats ...
by Tertius
Mon Apr 29, 2024 12:07 pm
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 437

Re: Mod that can help find cpu bottlenecks

In general, there is usually not one single part of a factory that is exceptionally bad for ups. Everything is somewhat equally responsible for system load. The more items are present in general, the more drain on ups. If you look into the global debug statistics for item update time, you see a some...
by Tertius
Mon Apr 29, 2024 10:52 am
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 73
Views: 6050

Re: Fluid Mechanics Still Broken, 6 Years Later?

A problem (better: challenge) was presented and I will present the solution that works 100% fine with the current fluid mechanics: Screenshot 2024-04-29 123813.png Please notice: all assembling machines are continuously working at their full speed, so the minimum amount of assembling machines are us...
by Tertius
Sun Apr 28, 2024 1:40 pm
Forum: Gameplay Help
Topic: Train blueprints
Replies: 10
Views: 771

Re: Train blueprints

Very nice example... if you know what you are doing it seems to simple... This is the result of practice and probably too many hours playing the game. I reproduced what I am using on a daily basis, but the decisions I singlehandely made for the video (positioning, spacing, rotating etc.) are the re...
by Tertius
Sun Apr 28, 2024 12:35 pm
Forum: Gameplay Help
Topic: Train blueprints
Replies: 10
Views: 771

Re: Train blueprints

I created a little (silent) video how creating a 2 track blueprint series could be approached and be made to match each other. I created the 2 most simple parts from scratch: a straight line and a 90° curve, in map editor. Anchor and defining size is the maximum distance of the large power pole we u...
by Tertius
Sat Apr 27, 2024 5:25 pm
Forum: Bug Reports
Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
Replies: 8
Views: 1226

Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install

May be a possible workaround to implement is if the player activates cloud sync, the game asks if the player wants to use the current local file(s) to sync or the cloud stored file(s) to sync. It could warn the player that if he chooses the local files, the cloud will be overwritten, and if he choos...

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